Booster Catcher is a game demo I built in a week for rae jam 2025. Thanks for organising it, rae!
Goal: Land the booster in the "chopsticks" as soon as you can!
It's got the framework of a fun game.
Land a rocket booster in the tower catcher
Fun physics, particles, and more!
A few sample levels - the booster starts in different positions
Saved high scores / best times
Future enhancements:
variety in the levels (e.g. dark? lunar gravity? better obstacles? clouds? wind? fog?)
input mechanisms: crank to thrust or steer
music
better sound effects (no samples used here)
artwork in general :-)
well, also other polishing in general
playtesting at all, only me!
Controls:
Press A to thrust
Press B to stop thruster
left and Right to steer
Levels have different amounts of thrust "assist" as show on the HUD.
Technical:
Built using the Playdate C SDK. No other libraries.
No graphics assets, all graphics built at runtime.
by robga